Valve Clears Up Nothing With Its Latest Explanation Of What Games It Will Ban As 'Troll Games'

from the for-whom-the-bell-trolls dept

You will recall that several months back, Valve released a statement outlining what it considered to be sweeping changes to its game curation duties. While the company made a great deal of forthcoming tools on the Steam store for filtering game searches, pretty much everyone focused on the platform’s claim that it would no longer keep any game off its platform unless it was “illegal or a troll game.” That, of course, still left all kinds of ambiguity as to what is and is not allowed on the platform and it provided a wide avenue through which Steam could still drive its oversight truck. This led to our having a podcast discussion in which I pointed out repeatedly that this was every bit as opaque a policy as the one that proceeded it, which was followed by the real-world example of developers across the spectrum pointing out that they in fact had no idea what the policy actually meant. In other words, the whole thing has generally been an unproductive mess.

A mess which Valve tried to clean up this past week in an extensive blog post on its site which attempted to define what it meant by “troll games.” As the folks at Ars point out, this attempt at clarity is anything but. Much of what Valve lays out as “troll games” makes sense: scam games that work Steam’s inventory system, or try to manipulate developer Steam keys, or games that are simply broken due to a lack of seriousness on the part of the developer. But then it also said the definition included what most people thought of in the original announcement: games that “just try to incite and sow discord.”

Valve’s Doug Lombardi said at the time that Active Shooter was removed from Steam because it was “designed to do nothing but generate outrage and cause conflict through its existence.” That designation came despite the fact that the developer said the game was “a dynamic SWAT simulator in which dynamic roles are offered to players” and that he would “likely remove the shooter’s role in the game by the release” after popular backlash to the idea.

As the developer noted at the time, too, “there are games like Hatred, Postal, Carmageddon and etc., which are even [worse] compared to Active Shooter and literally focuses on mass shootings/killings of people.”

It’s as good an example as any for pointing out what has always been true about art forms: one person’s inflammatory content is another person’s artistic genius. More worrisome, Valve’s own words on its policy put the company squarely in the business of mind-reading, with its post suggesting that troll developers are those that aren’t actually interested in making or selling a game. It relies on Valve’s own analysis of a developer’s “good faith” in putting forth the game.

While good-faith developer efforts can obviously lead to “crude or lower quality games” on Steam, Valve says that “it really does seem like bad games are made by bad people.” And it’s those bad games from bad people that Valve doesn’t want on Steam.

Absent a mind-reading device, determining a developer’s motives isn’t an easy task. Defining what separates a good faith effort to sell a game from a “troll” involves a “deep assessment” of the developer, Valve says, including a look at “what they’ve done in the past, their behavior on Steam as a developer, as a customer, their banking information, developers they associate with, and more.”

We could spend a great deal of time discussing how qualified Valve is in making these determinations, or what value such curation provides for a platform like Steam. Or we could talk instead about whether this treatment sets video games back a notch or two as an art form, with corporate oversight playing the role of evaluating each artist’s intent.

But the real lesson here is that, whatever you think of Valve’s definitions above, it is clear as day that these explanations are not in line with the overall message in Valve’s original notice of the change in policy. The company explicitly said at that time that it didn’t believe it should be in the business of deciding what types of games with what types of content users should see on the platform. The whole point of this was for wide inclusion, whereas it seems really hard to see any daylight from this updated explanation and Steam’s historical curation policy. Valve still gets to decide what goes on the platform.

So many words and so much time for so little effect, in other words.

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Companies: valve

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Comments on “Valve Clears Up Nothing With Its Latest Explanation Of What Games It Will Ban As 'Troll Games'”

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24 Comments
Stephen T. Stone (profile) says:

Defining what separates a good faith effort to sell a game from a "troll" involves a "deep assessment" of the developer, Valve says, including a look at "what they’ve done in the past, their behavior on Steam as a developer, as a customer, their banking information, developers they associate with, and more."

So when do they ban games published by EA?

Uriel-238 (profile) says:

Re: Re: Re: Pissed about Origin

On one hand I’m pissed that the Origin TOS, DRM policies, privacy policy and arbitration system (id est, when and why they will permaban) is enough that I’ll never buy a game that demands Origin.

On the other hand all of EA’s games since Origin have been pure crap, by which I mean microtransaction bait, and required-multiplayer, in order to justify persistent online connection mandates.

So EA has really saved me quite a lot of time and energy by giving me clear causes to give them wide berth in the first place.

ShadowNinja (profile) says:

Re: Re: Re:2 Pissed about Origin

Yeah, I know what you mean.

I’ve been tempted multiple times to buy The Sims 4 from EA, but whenever I consider it I read up on it online, and see enough negatives from people with the games to change my mind. The last time I checked they literally had 25 Sims 4 expansions, and divided them into multiple categories of expansions (that I had to google an explanation for).

Like seriously, talk about getting ridiculously greedy EA.

I hardly seem to be alone either in sticking with The Sims 3. Sims 3 communities seem just as active as Sims 4 communities despite the Sims 4 coming out 3 or 4 years ago.

Anonymous Coward says:

This doesn’t mean there aren’t some crude or lower quality games on Steam, but it does mean we believe the developers behind them aren’t out to do anything more than sell a game they hope some folks will want to play.

I thought it was clarified alright by this section of the blog post (it isn’t perfect), but cases of developers suddenly disappearing after releasing a "crude" or "controversial" game doesn’t really happen on Steam.

Hell, Techdirt itself has articles reporting on developers secretly having their employees write reviews as being a reason for Steam to ban them because it’s a tangible sign of "bad faith".

If the "trolling" rule starts being used proactively to prevent new, but "problematic", games from being approved, then I’ll start worrying.

Anonymous Coward says:

The part that really bothers me is the comment that Active Shooter would have been removed regardless of the sketchiness of the developer.

From my understanding of the situation, the developer seemed questionable enough that I could credit Valve with arguing that his behavior on the platform threw up enough red flags that they were skeptical of the good faith of the developer.

However, when discussing the actual content, it sounds like Active Shooter would clearly fall in the "games we don’t think should exist" category from their initial announcement – the exact sort of games they claim this new policy was supposed to foster.

Anonymous Grande and Cox says:

On the other side of the river...

I wonder what goes on in GOG’s curation process. It is working, far better than Valve deciding it somehow has neither the energy nor the money to curate their own landfill, but it still has all its oddities. I hope the new community manager over there says something about that process.

Anonymous Coward says:

Does not make sense

Much of what Valve lays out as "troll games" makes sense: scam games that work Steam’s inventory system, or try to manipulate developer Steam keys, or games that are simply broken due to a lack of seriousness on the part of the developer.

A broken game is not "trolling" by any reasonable definition. Nor would it be illegal, unless perhaps via false advertising. It’s easy to understand why Valve doesn’t want to distribute broken games. But they said they’d only block illegal content and trolling, which we see now was a lie.

Anonymous Coward says:

“Troll games” was a strange phrase to use because it’s meaningless. Even on this site, one commentor’s troll might be another commentor’s LOL vote.
Valve could say something like “Games with no artisitic merit” or “Games with no functionality or purpose”. Yes, it’s still vague, but is far more meaningful than “troll games”.

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